Drawn by machine. Authored by hand. Ships worldwide, free.
Not AI. Not a print. Real ink on paper.

Drawn by machine. Authored by hand.

Pavlovpulus is the work of Pablo Azócar — engineer, photographer, and algorithmic artist based in Santiago, Chile.

Each piece begins as an algorithm: a set of rules written and designed by the artist. A drawing machine executes those rules, line by line, directly onto paper with real ink. Every decision of form, color, and composition is entirely human.

No two works are the same. Once a piece sells, it's gone forever.
Pen over paper

LATEST ARTWORKS

ARTWORK SERIES

FOLD3D
FOLD3D
Lines drawn toward invisible points of attraction — vertices placed by chance, within boundaries defined by the artist. The result looks folded, collapsed, almost three-dimensional, though everything exists on a flat sheet of paper. Every line follows the algorithm. Every composition is unrepeatable.
LANDXCAPES
LANDXCAPES
Horizontal and/or vertical lines interrupted by Simplex and/or Perlin noise — terrain that never existed but feels strangely real. Part of an ongoing series exploring landscape through algorithmic distortion. Every line is the result of an algorithm written and designed by the artist. The machine executes — but the decisions of form, color, and composition are entirely human.
MONS
MONS
Horizontal and vertical lines shaped by Simplex and Perlin noise, then cut by a threshold that reveals what lies beneath — figures that emerge like creatures from deep water, half-seen, half-imagined. Organic and unsettling in equal measure. The algorithm decides where the surface breaks.
LILI
LILI
The same destination, a different path. LILI works with curved lines that share a common goal but find their own way there — diverging, converging, tracing forms that feel simultaneously deliberate and accidental. Fluid without being soft. Structured without being rigid.
L0LA
L0LA
Circles arranged in a grid, defined not by what they are but by what they leave behind. L0LA works through negative space — the voids between circles become the drawing, the absence becomes the form. Quiet, precise, and quietly hypnotic.
K.0.L.L.
K.0.L.L.
Triangles, squares, and circles arranged in precise grids — then bent into something alive. K.O.L.L. uses elementary geometry as raw material, assembling flat shapes into surfaces that breathe, curve, and ripple. The algorithm decides the form; the result feels organic, almost sculptural.
SP1RALS
SP1RALS
One line. One continuous spiral — then pulled, compressed, and distorted until it becomes something unrecognizable. SP1RALS extracts abstraction from the simplest possible origin. The result is turbulent, tense, and strangely rhythmic.
TRIP0
TRIP0
Circles that shift in size, layer over each other, bleed into different colors. TRIP0 builds visual density through repetition and overlap — patterns that seem simple at a distance and reveal their complexity up close. Structured like a system, felt like interference.